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June News Update


As usual I’m a day or two late here, but better late than never I suppose. As usual, work has been steadily continuing. I’ve actually upped my regular hours in a sort of self-imposed crunch time. I plan to stay that way until this patch comes through.


As for what’s been done well, I’m still putting a few finishing touches on the mines. Things are mostly in place, just a few spawning bugs to fix up. Outside of that I’ve rebuilt several of the UIs. Most of this work was minor updates and visual changes just to make things look a little nicer. In some cases, minor bits of functionality were added as well to smooth over some annoyances.


Aside from those two things, there isn’t a lot of notable work to speak of. There’s been a lot of applying graphical assets to the game, but most of this work is for things that aren’t even in the live version so the changes feel sort of pointless to talk about since there is no perspective there. Aside from that I’ve been noting and fixing smaller bugs and hitches that I’ve been running across while testing other things.


So, there isn’t a ton to say, but I am going to throw this out there. Now, if you’ve been following these little monthly updates, you might be aware that I don’t ever give dates for when a patch will release. This is because its usually very hard to predict. Outside of art assets and sound design I am a one-man team so the game develops only as quickly as I can work and actually fix/add things.


Going back to full time work has also made it harder to predict things as my time is much more limited. However, I feel relatively comfortable in saying that this patch should be released soon. Tentatively, and I can’t stress that word enough, I’m hoping that this patch will go live around the end of this month or sometime in August. I’m really hoping for sooner rather than later. I just got in touch with my SFX freelancer again and am putting him to work, I tend to only do that when I’m close to sending something out as sound is the last thing I manage.


So, like I said, I don’t want to get people’s hopes up, but if everything goes according to plan, I’m hoping to get the last few things added in, squash any residual bugs, and then publish. As usual I’d like to thank you all for your patience, it is always appreciated. I hope you all are enjoying/or at least have enjoyed, the game in its current state. In a few weeks’ time I’ll hopefully have a litany of additions for you all to enjoy.